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Giancarllo Torres

Giancarllo Torres

Junior Data Engineer

Inetum

Technologies

My Portfolio Highlights

My New Course

Introduction to SQL

My New Workspace

Let's Rock! 🚀

Machine learning whisperer, taming algorithms to reveal their secrets.

My Work

Take a look at my latest work.

course

Introduction to Power BI

course

Introduction to SQL

workspace

Let's Rock! 🚀

My Certifications

These are the industry credentials that I’ve earned.

Other Certificates

Coursera Data, Data, Everywhere

Coursera Ask Questions to Make Data-Driven Decisions

Coursera Prepare Data for Exploration

DataCamp Course Completion

Take a look at all the courses I’ve completed on DataCamp.

My Work Experience

Where I've interned and worked during my career.

Apiux Tecnología | Apr 2023 - Present

Data Engineer

• Monitor database and pipelines performance, identify bottlenecks, and suggest improvements to enhance overall system efficiency. • Collaborate with Data Warehouse Specialists and architectures to design and develop efficient and scalable data pipelines using Snowflake and Azure Pipelines. • Extract, transform, and load (ETL / ELT) data from various sources using Azure and Snowflake, ensuring data quality, integrity, and reliability. • Implement data integration and synchronization processes to facilitate seamless data flow across different systems. • Collaborate with data analysts and business stakeholders to understand their reporting and analytical needs, translating requirements into effective data models. • Work closely with front-end, back-end developers and data analysts to integrate data sources, define data relationships, and develop interactive dashboards and reports. • Maintain comprehensive documentation of data pipelines, database structures, and development processes.
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Euro Pool System | Apr 2023 - Present

Data Engineer

• Monitor database and pipelines performance, identify bottlenecks, and suggest improvements to enhance overall system efficiency. • Collaborate with Data Warehouse Specialists and architectures to design and develop efficient and scalable data pipelines using Snowflake and Azure Pipelines. • Extract, transform, and load (ETL / ELT) data from various sources using Azure and Snowflake, ensuring data quality, integrity, and reliability. • Implement data integration and synchronization processes to facilitate seamless data flow across different systems. • Collaborate with data analysts and business stakeholders to understand their reporting and analytical needs, translating requirements into effective data models. • Work closely with front-end, back-end developers and data analysts to integrate data sources, define data relationships, and develop interactive dashboards and reports. • Maintain comprehensive documentation of data pipelines, database structures, and development processes.

Electronic Arts (EA) | Dec 2020 - Aug 2022

Localization Audio Programmer

• Interpret data, analyze results and provide automated reports, insights, and recommendations for in game-audio coverage. • Data analysis and data visualization using Power BI, for the FIFA audio pipeline processes. • Web scrapping excerpting data from websites created on user needs. • Assist stakeholders to identify and gather game-audio coverage requirements. • Dialog post production, mixing, mastering and bug-fixing. • Recording assets management, with more than 200.000 audio files per game project. • Responsible for the final audio quality of all integrated languages required. • Responsible for programming and mapping samples to banks, contexts, events, parameters and assign design information to them. • Documenting projects.

Self-Employed | Jan 2014 - Nov 2020

Sound Designer, Songwriter, Music Producer & Mix.Engineer

• Sound recording, design, editing, mixing and mastering. • Songwriting. • Music Production.

Universal Music Group | Sep 2019 - Aug 2020

A&R Assistant

• Interpret data, analyze results and provide ongoing reports, insights, and scout recommendations for the A&R department. • Created, automated and improved new A&R and Label Management process, increasing efficiency and quality deliveries. • Organized Universal Music Portugal infrastructure documentation and operating procedures. • Developed and managed initiated projects, including costs and schedules. • Resolved conflicts and negotiated mutually beneficial agreements between parties.

Electronic Arts (EA) | Apr 2016 - Nov 2017

Localization Audio Engineer

• Dialog post production, mixing, mastering and bug-fixing. • Recording assets management, with more than 200.000 audio files per game project. • Responsible for the final audio quality of all integrated languages required. • Responsible for the integration of the localized audio in the game with EA internal or third party tools as well as responsible to map samples to banks, contexts, events, parameters and assign design information to them.

Aeria Games & Entertainment | Aug 2012 - Aug 2013

Senior Customer Support Analyst

• Developed and maintained a macro to improve tickets time-resolution by 83%. • Game data analysis reports based in data and player (customer) behavior. • Team training for both Spanish and Portuguese speaking agents. • Community Management for both Spanish, English and Portuguese speakers. • Customer Support for both Spanish, English and Portuguese speakers. • Game Testing and QA using bug-tracking software. • Translation and Localization for in-game and website content (both for Spanish and Portuguese updates).

Aeria Games & Entertainment | Sep 2011 - Aug 2012

Junior Customer Support Analyst

speakers. • Costumer Support for both Spanish, English and Portuguese speakers. • Game Testing and QA using bug-tracking software. • Translation and Localization for in-game and website content (both for Spanish and Portuguese updates)

My Education

Take a look at my formal education

Data ProcessingDataCamp | 2033
Google Data Analytics Coursera | 2023
Python Programmer, Computer Programming  · (September 2022 - DecemberUdemy Alumni | 2022
Music Business Specialization, Music IndustryWorld Academy Portugal | 2019
Sound Design & Game Audio Implementation School of Video Game Audio | 2017

About Me

Giancarllo Torres

Data-driven professional with international experience in games, music, and media, as well as growing tech skills. I am a highly motivated and hard-working individual with a logical mind and a practical approach to problem solving.

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