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Java keywords

char Keyword in Java

The class keyword in Java is fundamental to the language's object-oriented programming model. It is used to define a new class, which can contain fields (variables) and methods to define the behavior of objects created from the class.

Usage

A class serves as a blueprint for creating objects. It encapsulates data for the object and methods to manipulate that data.

Syntax

class ClassName {
    // fields
    // methods
}
  • ClassName: The name of the class, which should start with an uppercase letter by convention.
  • fields: Variables that hold the state of the class.
  • methods: Functions that define the behavior of the class.

Examples

Example 1: Basic Class Definition

class Animal {
    String name;
    int age;

    void displayInfo() {
        System.out.println("Name: " + name);
        System.out.println("Age: " + age);
    }
}

public class Main {
    public static void main(String[] args) {
        Animal dog = new Animal();
        dog.name = "Buddy";
        dog.age = 5;
        dog.displayInfo();
    }
}

In this example, the Animal class has two fields, name and age, and one method, displayInfo(). The Main class demonstrates creating an Animal object and setting its fields.

Example 2: Class with Constructor

class Car {
    String model;
    int year;

    // Constructor
    Car(String model, int year) {
        this.model = model;
        this.year = year;
    }

    void displayDetails() {
        System.out.println("Model: " + model);
        System.out.println("Year: " + year);
    }
}

public class Main {
    public static void main(String[] args) {
        Car car = new Car("Toyota", 2020);
        car.displayDetails();
    }
}

This example introduces a constructor in the Car class to initialize the model and year fields. The Main class creates a Car object using the constructor and displays its details.

Example 3: Inheritance

class Animal {
    void makeSound() {
        System.out.println("Animal makes a sound");
    }
}

class Dog extends Animal {
    void makeSound() {
        System.out.println("Dog barks");
    }
}

public class Main {
    public static void main(String[] args) {
        Dog dog = new Dog();
        dog.makeSound();
    }
}

This example demonstrates inheritance. The Dog class extends the Animal class and overrides the makeSound() method. The Main class creates a Dog object and calls the overridden method.

Tips and Best Practices

  • Naming Conventions: Always start class names with an uppercase letter and use camel case for readability.
  • Encapsulation: Use private fields and provide public getter and setter methods to protect the internal state of the class.
    class Person {
        private String name;
    
        public String getName() {
            return name;
        }
    
        public void setName(String name) {
            this.name = name;
        }
    }
  • Single Responsibility Principle: Each class should have a single responsibility or purpose. This makes the class easier to understand and maintain.
  • Constructor Initialization: Use constructors to initialize fields and ensure that objects are created in a valid state.
  • Inheritance and Polymorphism: Leverage inheritance to create a natural hierarchy and polymorphism to achieve dynamic method dispatch.